As you could probably tell, there are some instances where I forget/neglect to make a post for the Wednesday. I will make sure to change this, as I need this as a sort of mental focus now and then to prove to myself, more than anyone, that I can follow through with something to the very end. So while I am also going to try and make sure that I have the Wednesday posts done beforehand (sort of like homework), I'm going to start trying to write up some extra pieces to make it so, by the end week of the year, there will be at least fifty-two posts, minimum. This may also include some minor writing excerpts for projects I am doing as well, so there is that as well as I am going to continue with Press Play and start on some other things.
Summer has been fun and not-so fun at the same time. It's been fun because, with the anticipation of Final Fantasy XIV's first actual expansion, Heavensward, coming out in two weeks, there is also the added hype of some early release games in Steam and having an entire library of games open for me. This also pushes back my ability to play other games at the same time. I may be skilled, but I'm not THAT skilled. With the reminiscing gameplay of Psychonauts, the idle clicking of Clicker Heroes, and now trying out ARK: Survival Evolved with friends, I don't have as much time as I'd like to play Final Fantasy XIV or games on my PS3 such as finishing up Survivor+ on Last of Us.
Speaking of Last of Us, though, you can probably expect to see a post on that eventually, but expect spoilers. I am probably going to include that somewhere in the title of the main page so people, whomever may actually be reading this s', won't have as much of an excuse to complain about such a thing. There is that, Psychonauts, and maybe some other games that I have access to like the Blackwell games and Night of the Rabbit that I will look into elaborating upon to give a sense of what it is and why it can be pleasurable to play.
I'm attempting to write and put together a game with a friend of mine on RPGMaker VX Ace. The script is currently... maybe 33% complete? It's near halfway, but there is some finer touch-ups I'd want to go through before I continue on too. The game itself is dark and depressing; it could probably make a few tear up and cry, but that's the goal. I only hope that it comes off as touching as it is supposed to be, but only time can tell. I'm aiming to try and get it voiced through most of the game, with the interactions between the party and between the other NPCs, but that may be too lofty of a goal right now. Only time can tell as I start to put things together.
No comments:
Post a Comment