I will get into the groove of this for the summer, sooner or later. For now, nearing the last of my backlog.
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Title: Infinite Undiscovery
Released: September 2008
More like a side-project to Square-Enix and tri-Ace, Infinite Undiscovery is not one of the greater-liked roleplaying games, I'd feel, for the XBox360. It was released in September of last year and, although it's a good game in itself, it does try a bit too hard in giving the player a challenge, sometimes.
The moon is a sign of power in the world. As such, a group called the Order of Chains has set down chains all over the world, anchoring the moon closer to the surface and causing problems for those that end up near them. Monster attacks increase greatly, and natural occurences happen unnaturally. However, a resistance force led by Sigmund, the Liberator, is on the rise, and rumor has it that Sigmund can sever the chains that tie the moon down.
You are Capell, an innocent musician thrown into Graad Prison for your... appearance. It just so happens that Capell shares similar facial features to Sigmund, and although he pleads and says he isn't, the guards don't listen. Shortly afterwards, you meet your first party member: Aya. Aya sneaks into Graad Prison upon a rumor that Sigmund had been captured. However, she soon realizes you aren't him, and begins to just leave you there. As events shift everyone's views of Capell, from being a coward to being more like a hero, he'll come to realize that there is more to the world than living for oneself, such as living to protect something dear.
The game is a free-roam live-action hack-and-slash roleplaying game. You control one character and the numerous buttons perform different features, from playing the flute, or teaming up with another character and ordering them to perform different abilities at their disposal. Of course, in certain instances of gameplay, you may be rewarded for doing such things as collecting all of the apples, destroying every barrier, defeating characters within a certain amount of time, avoiding damage when you should, and quite a few more. These are called "Situation Bonuses", and some of the achievements are actually tied to you performing them to the letter.
If you're not so big with achievements, then I guess it wouldn't be a problem for you, and that is really the only problem I had with it myself. That aside, the combat is face-paced, with the later ability of having two, or even three parties simultaneously running around, slaying creatures together on the battlefield, as well as working together to solve puzzles. As stated before, you can cooperate with another member of your party and perform different abilities that only they know, and this works for outside of battle too. If you're in town, there are certain quests or scenes that can only be witnessed with the right character cooperating with you, or "Connecting", as they call it in the game.
To mix in something different, many of the characters you have with you in your adventure have specific item creation specialties, from cooking, smithing, alchemy, writing, and enchanting. Most of the characters start at a lower level, but with work, and a lot of fol, you can accomplish a godly status of the craft, and have access to almost every recipe possible within the field. Certain conditions apply to recipes given, where different characters may have the same craft, but some of them have recipes that others in the craft may not. This is where they specialize, and information on that can be found in their Personal window.
The scenes and story follow through well enough, but there are certain characters that, in spirit, would've been much better if they didn't have attitude problems. *coughEdwardcough* But, beyond my obvious dislike with the character, in battle, every character has their use. It's just a shame that some characters come to you as a Secondary party member, meaning that you can ONLY use them when the area or objective actually requires you to make numerous parties. Other than item creation, these characters don't see much use at all, which is slightly sad. The game itself is fun, although sometimes a bit demanding of certain things to be done, which I just can't seem to do too well. Haha!
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