Time to continue on, from one episode to the other.
Title: Tales of Monkey Island: Episode 2 (Siege on Spinner Car)
Released: August 2009
Spoiler lie ahead, arr. You be warned!
When we last left our dashing pirate Guybrush Threepwood in the end of the first game, he had finally fled from Flotsam Island. However, upon finding his one true love Elaine in the presence of the now-human pirate LeChuck and enjoying herself, Guybrush ends up finding a closer threat to home. The dreaded pirate hunter Morgan le Flay was recruited by the sinister Marquise de Singe to hunt down Guybrush, and she is a woman of her word.
The second episode continues directly from the end of the first, and while it is kind of a disappointment that they are stand-alone in the execution of each game, the story itself at least leads on as if you continued from the same game. Thrown into the fire, you have to think on your feet to solve your current situation and proceed after Elaine, in which you lose something and gain something else. But at least in solving the current situation, you are able to proceed on to the Jerkbait Islands, the scene for the entirety of the second episode.
You have several different goals you have to complete in no specific order during the first half of this episode. Of course, your primary concern is that of Elaine and LeChuck, but you were also tasked from Flotsam Island to find Coronado de Cava and La Esponja Grande. Coming to the Jerkbait Islands, you find that the latter objectives, Coronado and the sponge, are closely related to your ultimate goal here on the islands, while Elaine is acting as a mediator between a pox-ridden pirate and the chief of the Merfolk that live on the islands.
The music doesn't change much between the two episodes, though the scenery does end up giving different musical situations. The relationship between Elaine, LeChuck, and Guybrush is further stressed now that the enemy of the entire series is human and good-natured. Due to the fact that the Pox of LeChuck has spread to more than Flotsam Island, it is definitely going to be a difficult ride for Guybrush and his second-in-command, Winslow (who he previously removed from the head of the Narwhal in the first episode).
What makes this an interesting episode is the concept of the Merfolk, or the Vacaylians as they're known. They were alluded to in the first episode as the creators of the artifacts on Flotsam, and in this, they're the denizens of the deep. At one time, they were Merfolk who decided to shed their tails for legs and crawl upon land. After doing this for some time, they changed their minds and adapted to tails once more. This doesn't help in trying to determine their gender though, and as they hit on Guybrush, he is both uncomfortable in responding as well as greeting these strange individuals.
Solving the problems on the Jerkbait Islands, Guybrush is finally on his way to start locating La Esponja Grande. A problem persists in the form of Morgan once more showing herself to not only correct the mistake she made at the beginning, but to this time make sure it ends in her favor. She would probably succeed if it wasn't for...
To be continued... arr...
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